GPU Performance Analyser is advanced solution for finding bottlenecks on your scene. With it you can find where you use to many polygons, too much transparency or where you just waste transparency because of too huge empty space on textures. This tool is extremely recommended for projects with performance issues caused by high GPU use, so if you are going to optimize your game, GPU Performance Analyser is for you!
This plugins adds to Scene View overlays which supports finding:
-overdraw of opaque polygons
-invisible by player but still culled opaque polygons
-overdraw of transparent elements
-wasted transparency (areas with alpha value around 0 but still rendered)
Perfect for finding optimization possibilities in:
-GUI (especially transparency overdraw)
-2D games (great wasted transparency blending and general overdraw)
-3D games (great for double-sided objects, interiors)
Forum thread: https://goo.gl/3M89im
Available at: https://assetstore.unity.com/packages/tools/utilities/gpu-performance-analyser-113016
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